At Ripley’s Believe It or Not!, learning hums in the air. Magnets levitate, pendulums swing, and a row of silver spheres clicks and clacks in perfect rhythm. You don’t read about physics here—you see it move. For creative and visual learners, that motion is meaning: cause and effect made visible. The lesson doesn’t live in a paragraph; it lives in the pulse between two colliding spheres.
Now imagine a Go board. Black and white stones wait in stillness. The game seems simple, yet every placement transforms the board. Go is structure meeting intuition, a perfect metaphor for conceptual thinking. From its quiet geometry came an unexpected invention: the QR code. In the 1990s, engineers at Toyota, inspired by the grid logic of Go, re-imagined information itself as pattern—data stored in black and white, readable by machines and humans alike. A game became a gateway from abstraction to application, from play to progress.
These two worlds—Ripley’s motion and Go’s precision—tell the same story: creativity and structure aren’t opposites. When they meet, they generate discovery. For librarians and educators, that’s the essence of inclusive pedagogy—designing systems that honor multiple ways of learning and let curiosity translate into invention.
The Case for Inclusive Pedagogy
Inclusive pedagogy isn’t a trend; it’s a philosophy of access. It assumes that every learner brings a different set of lenses: tactile, auditory, visual, analytical, emotional. Traditional schooling often privileges the linear—the lecture, the outline, the exam—while overlooking the experiential. Yet research in somatic learning and embodied cognition confirms that when the body participates, understanding deepens. The muscle remembers what the mind resists.
Libraries already hint at this model. In a single afternoon, a patron might solder a circuit in a maker space, attend a storytime in two languages, and browse archival photos. Each encounter teaches through a different doorway. The inclusive library doesn’t flatten these modes; it orchestrates them.
The Game of Structure and Wonder
The Game of Go reminds us that logic can also be beautiful. Its few rules create infinite possibilities—an elegance born of constraint. In education, linear thinking builds the scaffolding that creativity climbs. Learners who thrive on order need the assurance of pattern before they can risk imagination. Those who learn by motion need pattern to ground their leaps.
Inclusive pedagogy is the dialogue between those needs. It teaches that discovery isn’t chaos and structure isn’t control; they’re complementary forces, like gravity and flight.
Gamification: The Translator Between Modes
Gamification transforms learning into participation. Points, badges, and levels may seem simple, but beneath them lies a sophisticated pedagogy: immediate feedback, iterative testing, and intrinsic motivation. Studies show gamified learning environments consistently raise engagement and retention—when designed with empathy. Poorly applied, they reduce learning to manipulation; done well, they turn repetition into rhythm.
For libraries, this might mean a quest through local history using QR codes, a physics puzzle that teaches friction through touch, or a digital badge for contributing an oral history. Gamification gives physical and conceptual learners a shared language of play.
Metadata as Pedagogy
Here, librarianship becomes the quiet engine of inclusion. Metadata—the structured data that describes content—is how the digital world teaches. It’s the grammar of discovery, the unseen loom where knowledge is woven into context.
Imagine if catalog records could also describe how information is best experienced: interactive, story-based, hands-on, visual. A learner could find materials in the form that speaks to them.
That future already exists in part. CloudSource OA, developed by SirsiDynix, aggregates tens of millions of open-access articles, eBooks, and Open Educational Resources. Its enriched metadata surfaces content by type, accessibility, and use. It proves that metadata can be inclusive—capturing not just what knowledge is, but how it might be engaged.*
If open-access content can be structured for inclusive discovery, so can local knowledge. Combined with linked-data frameworks like BIBFRAME, public libraries could connect community archives, maker projects, and oral histories into national discovery systems. Metadata becomes pedagogy; cataloging becomes care.
The Library as Loom
Every library holds its own fibers of experience: the local inventor’s prototype, the teenager’s podcast, the neighborhood quilt pattern scanned into the digital archive. Each thread has color and texture unique to its origin. When those threads are connected—through shared metadata and open frameworks—they become a collective fabric of learning.
The data-lake model functions as the warp threads, strong and consistent. Each library’s contributions—its programs, collections, and community records—form the weft, weaving in color and specificity. The resulting tapestry is the truest form of inclusive pedagogy: many methods of learning bound together in shared structure.
This is not abstraction; it’s architecture. It’s the practice of turning access into equity, curiosity into connection.
What Librarians Can Do Now
Recognize learning diversity as information diversity.
Describe collections and programs by modality—how people engage, not just what they consume.Use gamification intentionally.
Replace passive reading logs with interactive quests that mix touch, sound, and narrative.Enrich metadata.
Add descriptors for experience—interactive, sensory, reflective—to catalog records and digital repositories.Adopt inclusive discovery tools.
Explore platforms such as CloudSource OA and linked-data frameworks like BIBFRAME to connect local materials to the global web.Collaborate across communities.
Share metadata standards, open resources, and training. The more threads we weave, the stronger the cloth.
The Physics of Play
The same curiosity that lifts a magnet at Ripley’s and patterns a Go board also drives a child to scan a QR code or a researcher to chase a footnote. Learning, at its core, is motion meeting meaning.
Libraries sit at that intersection: the only institutions built to hold stillness and motion at once. In them, logic and wonder can coexist without contradiction. Each record described, each story tagged, each local contribution added to an open network tightens the weave of shared understanding.
Inclusive pedagogy isn’t about lowering expectations—it’s about widening entry points.
The loom is ready. Let’s keep weaving.
Notes & References
Somatic & Experiential Learning
Li M., Ma S., & Shi Y. “Examining the effectiveness of gamification as a tool promoting teaching and learning in educational settings: a meta-analysis.” Frontiers in Psychology, 2023.
Ruiz-Navas S., Ackaradejraungsri P., & Dijk S. “Gamification to Foster Inclusive Teaching: A Scoping Review.” Frontiers in Education, 2024.
Dewey, J. Democracy and Education. New York: Macmillan, 1916.
Gamification & Learning Design
“Using Gamification to Ignite Student Learning.” Edutopia, 2019.
“Identifying the Applications of Gamification for Audience Attraction in Public Libraries.” LIBRI, 73 (1), 2023.
“Game-Based Design for Inclusive and Accessible Digital Exhibits.” CLIR/Futures, 2020.
Metadata & Inclusive Access
SirsiDynix. “CloudSource OA: Comprehensive Open-Access Discovery Platform.” 2022.
American Libraries Magazine. “Five Things Public Libraries Should Know About Open Access.” 2023.
Library of Congress. “BIBFRAME 2.0 Model Overview.”
Inclusive Pedagogy Frameworks
UNESCO. Policy Framework for Inclusive Education. 2023.
OECD. Future of Education and Skills 2030 Framework. 2024.
✍️ Author Bio:
Jen Baxter is the Founder of The Common Collective, an independent nonprofit civic organization dedicated to truth, connection, and courage. A veteran public-sector and nonprofit leader with 15+ years of experience, she brings a unique perspective to civic storytelling, organizational design, and leadership rooted in empathy and impact.
Until next time,

Guiding Principles
People first | Transparency | Equity | Creativity | Accountability | Joy
www.thecollectivestories.org

